
Zombies have proven to be one of the most difficult to develop components of the game.
While not a big change for users, possibly allows some more advanced systems to be implemented and better performance and less bugs. Complete refactoring of the inventory system.
Redeveloped “action” system, replacing the mouse-wheel scroll action system. Completely new animal AI that mirrors an actual animals behaviors. True multithreading / multicore for servers and possibly clients. Entirely new rendering system (allowing potential upgrades to DX10 or DX11, ports as well). Some examples of future major changes coming as a result of this new focus: The new zombie pathfinding is a good example of this approach beginning to produce results. This had a severe short-term impact on our progress as our existing team had to devote time and resources to training and planning. This involved us drastically increasing the size of the team working on the game.
Our major focus has been on establishing the architecture, both in the team and in the game, in order to deliver best in the future.